58 pages • 1 hour read
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Chapter Summaries & Analyses
Vin is taken to Clubs’s carpentry shop, a front for the crew’s base. Her room is comfortable, clean, and the first room she has had to herself. The next day, Kelsier holds a meeting for all the crew members. The crew discusses how to implement their plan, with Vin offering the suggestion of attacking the Pits of Hathsin to draw the city’s garrison away from Luthadel and allow Yeden’s soldiers to take over the city. Ham is put in charge of training the soldiers that Breeze will recruit from the skaa. Kelsier and Vin will work on inciting tension between the Great Houses of Luthadel; Vin will impersonate a noblewoman and infiltrate the parties the Houses regularly throw to gain information. Kelsier has killed a nobleman from outside the city, Lord Renoux, and replaced him with a kandra imposter to act as Vin’s uncle. The kandra are a class of creatures able to ingest corpses and assume a person’s identity. Lord Renoux will be responsible for smuggling weapons to the skaa troops.
Vin worries about the religious implications of their plan, as the Lord Ruler is the God who saved Scadrial from the mysterious Deepness “then brought the ash and the mists as a punishment for the people’s lack of faith” (111).
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